Play Journey now!

DifficultyNot Rated
AuthorMarc Blank
Release1989
Units ShippedUnknown

Journey: The Quest Begins

Part I of the Golden Age Trilogy

Have you mettle enough to make siege on the Dread Lord himself? ...We shall see.

If you've been spellbound by a fantasy story, captivated by a role playing game, or enthralled by interactive fiction, Journey will rouse your imagination to new heights.

Join us in our Journey. Travel beyond the known boundaries of interactive software into a new world of computer storytelling. Marc Blank -- the pioneering co-author of the enormously popular Zork and Enchanter trilogies -- weaves a fabuous tale of great adventure, drawing from the highest art of storytelling and the excitement of role playing games to create a fascinating new kind of computer entertainment.

In Journey, you become part of a mesmerizing epic created in the tradition of J.R.R. Tolkien's The Lord of the Rings. For five long years, failed crops, tainted water, and sickness have blighted a peaceful land. Brave villagers have set forth to find relief for their suffering region, but none have returned. Now, yet another small band is preparing to begin the odyssey. You'll share the adventures of Tag, Praxix, Bergon, Esher, and Minar as they solve puzzles, overcome obstacles, explore unknown lands.

Pass into the world of Journey with ease. The game is simple to learn, your challenge lies in choosing the right path, casting the best spell, and knowing whether to lie or tell the truth. Your imagination will be taxed ore and more with each passing day as the difficulties become increasingly complex.

As the tale unfolds, you become acquainted with the characters and their personalities. Each character acts on his own, sometimes advancing the quest, sometimes hindering it. You help them decide where to explore and what actions to take, taking part in their strategies and problem- solving.

The intrigue of a masterfully told story. The thrill of being a part of a great adventure. The challenge of leading the tale to its climactic conclusion. This is what makes Journey a uniquely compelling entertainment.

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Stuffies
- Each game also came packaged with "stuffies", non-game-specific items which varied according to system or over time. Since these items were not game-specific, they have their own section in the Infocom Gallery.

Product Catalogs
Brochures and advertising for other Infocom products.

Registration Cards
Product registration cards. Registered users also received a free 1-year subscription to Infocom's quarterly newsletter.

Flyers
Flyer offerings for other products, mostly Infocom's line of Invisiclues hint books for help for stuck adventurers.

Interactive Fiction Reference Cards
Infocom games were availalble for more than thirty different computer platforms. Each game camed packed with a reference card providing platform-specific installation and operating instructions.